With the announcement about Minecraft for Xbox 360 many are watching and waiting to see what kind of results and traction this popular games receives on the Xbox.
According to Notch, the game was profitable in an hour. Following is the exact quote from his Tweet.
“Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it’s very, very good. Profitable in an hour.”
Minecraft made the right choice and a very profitable one at that with its release on XBLA. Minecraft being profitable within an hour of its launch on Xbox is on top of the millions it has made on the PC version. Not too shaby for what many once considered a small Indy game.
According to Xbox leaderboard participation numbers, over 400,000 copies of Minecraft sold within only 24 hours. Even more amazing, according to Microsoft, Minecraft broke digital sales records, selling more than any other XBLA game on its first day. Awesome!
There was some controversy with the exact numbers because the count that Notch tweeted was larger than the leaderboard numbers. This brought up some wonders and a little doubt about the inner workings of XBLA developer contracts.
According to Polytron “you find out how much you sold when you get your first check three-four months later.” but Notch wasn’t aware of this and figured getting instant counts was standard. He did admit that he avoided the contract negotiation and didn’t want to say much more about the subject.
Another thing that upset Polytron is that Minecraft gets free updates which most other developers don’t get and were even told was not an option. Notch stated that they had to fight for the free updates and they only got a limited number of them.
Our thoughts – when you have a proven game hit like Minecraft, you can control negotiations a little more and can demand things like free updates that other developers may not be able to get. This also shows that Notch is great for fighting for what he wants and is looking out for the gamers.